Updates to Ursula resources.
Neil Bingham authored
Detail:
  * Added missing Resources/UK/Ursula/CmdHelp file.
  * Added missing Resources/UK/Ursula/Messages file.
Admin:
  * Tested on build 'Ursula'.

Version 4.34. Tagged as 'Wimp-4_34'
098e719a
Name Last commit Last update
Doc Optimisation to new WimpSymbol substitution code: in icons containing fonts other than the desktop font, the substitution table is only calculated when a symbol character is encountered.
Options/s Switched Euro option on for all builds, at Kevin's request.
Resources Updates to Ursula resources.
Test Spinner branch merged.
TestO New Wimp imported
hdr UTF-8 support from previous version switched in; additional alphabet- conditional support added as follows: 
rm Import from cleaned 360 CD
s Doing all of recalcmodevars on Service_ModeChanging turns out to be a Bad Idea because some of the Wimp's copies of VDU variables end up out-of-date. Now only the parts pertaining to command windows are done on Service_ModeChanging
.gitattributes ARTtmp branch folded in
BlackLog ARTtmp branch folded in
LICENSE Import from cleaned 360 CD
Makefile Now calls recalcmodevars on Service_ModeChanging instead of Service_ModeChange
MkClean,fd7 Import from cleaned 360 CD
MkExport,fd7 Merged WIMP imported
MkRom,fd7 Adapted assembly process so that the choice of Options file (previously based purely on the "System" variable) can be overridden by passing "OPTIONS=foo" as an argument to either MkRom, or to amu/amu_machine directly, or indirectly, by specifying it in the components file for a build. To accomplish this, it was necessary to switch from using aasm to objasm - hence the large number of source files affected in this commit.
ReadMe Merged WIMP imported
UrsulaLog Ursula branch Wimp merged back onto trunk.
VersionASM Updates to Ursula resources.
VersionNum Updates to Ursula resources.
Notes on Wimp sources
---------------------

At the bottom of the Options file, I've set a few of the options to
the values that are required for me to test the code on my RISC PC -
if you set the switch to false, it'll use the settings that were
present when I received the sources - I don't know if those are the
settings you need for the NC or not.

The debug option is also on, so you may want to turn that off as well.

Apart from that, the only other thing you need to do is to add the
following message token to the Wimp's message file:

    BadParent:Sorry, child windows cannot be nested

It's probably not worth integrating my changes with yours just yet,
since I've about to embark on the next phase of development (nested
child windows etc.).

Let me know if you have any problems compiling the Wimp with these
sources.


Summary of test routines
------------------------

The main test program is Test.Nest1, which has a whole bunch of
keyboard shortcuts with which you can insert windows inside each other
in various nefarious ways.  The actual keys are listed in the program.

Test.Many is designed to check that braindead panic redraw works with
child windows.  This is what happens when the Wimp's rectangle
arithmetic overflows its rectangle list, thus requiring a more direct
approach to redraw the screen (start at the back and redraw everything
in turn, without worrying about which bits overlap).

Note that the Wimp's new redraw algorithm is much more sophisticated
than the old one, as it collects up all Wimp_OpenWindows since the
previous Wimp_Poll and performs them together, which allows it to do
far more block-copies (rather than redraws) when moving pane windows,
and can often move a parent and all its children with a single
block-copy.

Normally the new algorithm makes better use of the rectangle area than
the old one, but since it uses two lists of invalid rectangles, it's
possible that under some circumstances it may perform worse than the
old one, in which case I'd be interested to know about it.

Test.Multi is designed to show off the new multiple-block-copying
stuff, in that a series of child windows is being moved in a circle. 
Where each rectangle overlaps the one after it, the old Wimp has no
choice but to redraw all but the first one, whereas the new code is
able to block-copy all but one of the rectangles.