• Kevin Bracey's avatar
    A couple of 32-bit fixes. · 98162fe6
    Kevin Bracey authored
    Used to interpret negative translation table pointers as "none"; now just 0
    as per documentation.
    Plotting 16bpp sprites into 32bpp modes now correctly sets the 3 least
    significant bits of each channel - used to be set to 0 due to a typo.
    Build option (currently set to on) to use SMULL instructions.
    
    Version 1.11. Tagged as 'SprExtend-1_11'
    98162fe6
Makefile 5.4 KB