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Andrew Hodgkinson authored
Now working on source merged with Kevin Bracey's internationalisation support. UNIFONT is undefined in the Make File for now. All Res and Choices files updated appropriately. Having sorted out the old Choices and Messages to form Choices, Controls and Messages, this build has had the same cleaning up done internally. This includes greater consistency in naming schemes and the removal of the inconsitent choices items - e.g. Choices file entries saying 'delay images' and 'plain backgrounds' where internally all the flags say 'show images' and 'show backgrounds'. ChoiceDefs.h and CtrlDefs.h added to clarify the meaning of some fields, though usage of these is not 100% in the source (there are cases where parameters are passed through to functions as ints, and those functions still check these against hard coded values rather than the #define stuff). Fetcher status return bits (connected, sent request, etc.) now reflected in status bar. Progress during fetchs to files are reported by %, where the size of the object is known. Exceeding 100% drops back to a byte counter, in case the estimated size was wrong. The progress counter may be updated after specific delays, rather than 'as often as possible', to reduce flicker (as requested by D.Brown some time ago). I've done a small rewrite of the fetch prioritisation scheme in FetchPage.c; how well this performs in general use across different processor speeds remains to be tested, but certainly it has some advantages. For each small fetch window before the rewrite, a 4cs tight loop was entered - this gave a noticable and substantial drain to the Desktop performance if more than one was opened. Now, several can be up at once with little hit. The actual file fetch is on half the priority it was before, with all others taken back just a bit - e.g. from 20cs per poll to 15cs per poll for flat out reformatting. You don't seem to lose much time on the format in practice, and the Desktop feels quite a bit lighter at the same time. There's the potential for smoother frameset loading in this scheme, too. When Shift+Clicking on a link meant you still fetched inside the main browser window, several fetches could occur in a frameset - one per frame. However, now that you can only do this by clicking on a link that leads to non-displayable data - or by turning off the small fetch windows by setting UseSmall to 'no' in Choices - a bug where fetchpage_preprocessed would stop such fetches as new ones were started was revealed. The API to frames_abort_fetching has now been extended to include a 'stop file spooling too' flag, allowing a fix to be made by having fetchpage_preprocess's calls not set this (and it doesn't check the savelink flag is unset before proceeding, since frames_abort_fetching does that implicitly now). Had left the RAM transfer buffer at 16 bytes (from testing) accidentally... Oops. Upped it to 4K. In addition, when loading data by RAM transfer, the browser didn't notice if a RAMFetch bounced during the transfer. It would be treated as a 'first' RAMFetch bounce, basically, and try to go to file transfer - oops. Fixed.
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