Add a clone of ROL's BlendTable module
Detail: This is a clone of ROL's BlendTable module, based around the API documentation available on their website s/Module contains the main bulk of the code. Depending on the source & destination sprite/mode, the code will select from one of a handful of different table generation algorithms in order to get the best trade-off between speed and accuracy. Tables are cached internally in order to improve performance when repeatedly rendering with the same parameters. However unlike ColourTrans the cache has a maximum size, so performance will suffer if too many different tables are requested and table locking is not used. Admin: Tested on BB-xM Version 0.01. Tagged as 'BlendTable-0_01'
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.gitattributes
0 → 100644
Makefile
0 → 100644
MkClean,fd7
0 → 100644
MkRom,fd7
0 → 100644
MkSA,fd7
0 → 100644
hdr/BlendTable
0 → 100644
s/Errors
0 → 100644
s/GetAll
0 → 100644
s/Module
0 → 100644
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s/MsgCode
0 → 100644
s/Structures
0 → 100644
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