- 12 Oct, 2015 1 commit
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Jeffrey Lee authored
Detail: s/vdu/vdugrafj - Rewrite WritePaletteFromSprite to fix some issues with the logic which decides whether to change screen mode: - ModeNo was always being treated as if it was a mode selector block, causing bad pointer dereferences if it was actually a numbered mode. Prior to zero page protection the code would have eventually stumbled its way through to the mode change code. - For checking the pixel format, only the Log2BPP was being compared, resulting in code deciding that (e.g.) modes with differing RGB order were the same - However the eigen value checking was also broken (checking wrong part of generated mode selector block), causing the mode change logic to always be taken s/vdu/vdugrafdec - Increase size of SloadModeSel so it's actually large enough to hold the generated mode selector - old code would have run off the end a bit (thankfully, it was the last thing in that particular workspace block) Admin: Tested on BB-xM, *ScreenLoad'ing sprites from various modes Fixes issue reported on forums: https://www.riscosopen.org/forum/forums/4/topics/3649 Version 5.35, 4.79.2.294. Tagged as 'Kernel-5_35-4_79_2_294'
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- 06 Aug, 2013 1 commit
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Jeffrey Lee authored
Add support for the new RISC OS 5 style sprite mode word. Add partial support for alpha channel sprite masks. Implement OS_ScreenMode reasons 13-15 Detail: ECFShift/ECFYOffset: - hdr/PublicWS - Add ECFShift and ECFYOffset to list of public exports (SpriteExtend was using hardcoded values). Rearrange exports so that VduWorkspace exports are now labelled as such. - hdr/KernelWS - Make sure ECFShift & ECFYOffset match their exported locations - hdr/OSRSI6, s/Middle - Add OS_ReadSysInfo 6 items 83 & 84, for reading ECFYOffset and ECFShift locations Mode flags/VDU variables: - Makefile - Add hdr/VduExt to the C header exports - hdr/VduExt - Get rid of NotRVVTBarWobblyBits macro and defined VDU variables manually so that Hdr2H will handle them. Begin replacing overly generic 'Flag_*' mode flag definitions with 'ModeFlag_*' instead. Define new flags as required by the new screen/sprite modes. Add OS_ScreenMode reason codes and mode selector format (from s.vdu.vdudecl) - NewModes/NEWF2, NewModes/OldPSSrc, NewModes/PSSrc, s.vdu.vdu23, s.vdu.vducursoft, s.vdu.vdudriver, s.vdu.vdugrafg, s.vdu.vdugrafj, s.vdu.vdugrafl, s.vdu.vdumodes, s.vdu.vdupal10, s.vdu.vdupal20, s.vdu.vdupalette, s.vdu.vdupalxx, s.vdu.vduwrch - Renaming Flag_* to ModeFlag_* - s.vdu.vdudecl - Remove OS_ScreenMode reason codes & mode selector format definitions; these are now in hdr/VduExt. Flag_* -> ModeFlag_* renaming. - s.vdu.vdupalxx - Apply a greyscale palette in PV_SetDefaultPalette if the greyscale mode flag is set New sprite types: - s.vdu.vdudriver - Extend GenerateModeSelectorVars to deal with the wide mask flag, 64K sprites, and the new RISC OS 5 sprite mode word format. - s.vdu.vdugrafdec - Store more information about the sprite in the SprReadNColour ... SprLog2BPC block. - s.vdu.vdugrafg - Update SpriteVecHandler to be able to detect whether RISC OS 5 format sprites are allowed palettes. Update SetupSprModeData to store the extra sprite info that's defined in vdugrafdec. Update PutSprite to fault any sprites with wide masks - SpriteExtend must be used for that (once implemented!) - s.vdu.vdugrafh - Update WritePixelColour to avoid temporary poking of NColour VDU variable for 8bpp sprites. Correctly replicate data when writing to RISC OS 5 format sprites. Update ReadPixelMask, WritePixelMask, SpriteMaskAddr, GetMaskspWidth to deal with wide masks. Delete obsolete bounce_new_format_masks routine. - s.vdu.vdugrafi - Comment updated to reflect new reality - s.vdu.vdugrafj - Get rid of unused code block in CreateHeader/PostCreateHeader. Update SanitizeSGetMode to generate RISC OS 5 style sprite mode words where applicable. Update DecideMaskSize to rely on GetMaskspWidth for calculating mask width. - s.vdu.vdugrafl - Update SwitchOutputToSprite/SwitchOutputToMask to deal with the new sprite formats. Allow PushModeInfoAnyMonitor to fail. - s.vdu.vduswis - Extended OS_ReadModeVariable to cope with new sprite types Misc: - s.vdu.vdudriver - Fixed bug with VIDCList copying where any -1 value in the structure would terminate the copy, instead of only -1 as a control item number - s.vdu.vduswis - Implemented OS_ScreenMode 13 (Mode string to specifier), 14 (mode specifier to string), and 15 (set mode by string). Mostly as per ROL's specs, but minus support for teletext attributes, and plus support for new RISC OS 5 attributes (L... layout specifier, 4096 & 24bpp packed modes, etc.) - s.vdu.vduwrch - Pick correct default text colours for the new modes Admin: Tested on BB-xM Part of an implementation of the Extended Framebuffer Format spec: http://www.riscosopen.org/wiki/documentation/show/Extended%20Framebuffer%20Format%20Specification Version 5.35, 4.79.2.194. Tagged as 'Kernel-5_35-4_79_2_194'
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- 05 Nov, 1996 1 commit
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Neil Turton authored
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