Use OS_SpriteOp 65 for tiled backdrop sprites
Jeffrey Lee authored
Detail:
  s/StartLoop - Use OS_SpriteOp 65 for drawing tiled backdrop sprites. Fall back to manual tiling code in softload versions if OS_SpriteOp 65 unavailable.
Admin:
  Tested on Iyonix, BB-xM
  Requires HdrSrc-2_42


Version 0.97. Tagged as 'Pinboard-0_97'
c257ae41
Name Last commit Last update
..
Backdrop Fix for not recalculating pixel translation on backdrop tile going from G256 to C256 (or G16 to C16) mode specifier
Buffered Shade "Configure..." when boot was unsuccessful.
Buffering Replace magic numbers with sumbols from header files for OS_ calls.
Drag Shade "Configure..." when boot was unsuccessful.
EmptyBuf Fix for patchy tiled backdrops on changing to non EX1/EY1 mode
Help Shade "Configure..." when boot was unsuccessful.
Iconize Fix for patchy tiled backdrops on changing to non EX1/EY1 mode
Icons Fix for patchy tiled backdrops on changing to non EX1/EY1 mode
Menu Fix for patchy tiled backdrops on changing to non EX1/EY1 mode
MenuSelect Shade "Configure..." when boot was unsuccessful.
Messages Fix for not recalculating pixel translation on backdrop tile going from G256 to C256 (or G16 to C16) mode specifier
ModHead Fix for patchy tiled backdrops on changing to non EX1/EY1 mode
Mouse Fix for patchy tiled backdrops on changing to non EX1/EY1 mode
Pinboard Fix for not recalculating pixel translation on backdrop tile going from G256 to C256 (or G16 to C16) mode specifier
Save Fix for patchy tiled backdrops on changing to non EX1/EY1 mode
StartLoop Use OS_SpriteOp 65 for tiled backdrop sprites
Tail Fix for patchy tiled backdrops on changing to non EX1/EY1 mode
Tidy Fix for patchy tiled backdrops on changing to non EX1/EY1 mode