Commit 117db38f authored by Jeffrey Lee's avatar Jeffrey Lee
Browse files

Avoid unnecessary remainder calculations

Detail:
  s/StartUp - Avoid unnecessary remainder calculations in DivRem macro
Admin:
  Tested on Cortex-A15


Version 0.20. Tagged as 'DragASprit-0_20'
parent e02a347c
......@@ -11,13 +11,13 @@
GBLS Module_HelpVersion
GBLS Module_ComponentName
GBLS Module_ComponentPath
Module_MajorVersion SETS "0.19"
Module_Version SETA 19
Module_MajorVersion SETS "0.20"
Module_Version SETA 20
Module_MinorVersion SETS ""
Module_Date SETS "05 Jul 2014"
Module_ApplicationDate SETS "05-Jul-14"
Module_Date SETS "08 May 2016"
Module_ApplicationDate SETS "08-May-16"
Module_ComponentName SETS "DragASprit"
Module_ComponentPath SETS "castle/RiscOS/Sources/Desktop/DragASprit"
Module_FullVersion SETS "0.19"
Module_HelpVersion SETS "0.19 (05 Jul 2014)"
Module_FullVersion SETS "0.20"
Module_HelpVersion SETS "0.20 (08 May 2016)"
END
/* (0.19)
/* (0.20)
*
* This file is automatically maintained by srccommit, do not edit manually.
* Last processed by srccommit version: 1.1.
*
*/
#define Module_MajorVersion_CMHG 0.19
#define Module_MajorVersion_CMHG 0.20
#define Module_MinorVersion_CMHG
#define Module_Date_CMHG 05 Jul 2014
#define Module_Date_CMHG 08 May 2016
#define Module_MajorVersion "0.19"
#define Module_Version 19
#define Module_MajorVersion "0.20"
#define Module_Version 20
#define Module_MinorVersion ""
#define Module_Date "05 Jul 2014"
#define Module_Date "08 May 2016"
#define Module_ApplicationDate "05-Jul-14"
#define Module_ApplicationDate "08-May-16"
#define Module_ComponentName "DragASprit"
#define Module_ComponentPath "castle/RiscOS/Sources/Desktop/DragASprit"
#define Module_FullVersion "0.19"
#define Module_HelpVersion "0.19 (05 Jul 2014)"
#define Module_LibraryVersionInfo "0:19"
#define Module_FullVersion "0.20"
#define Module_HelpVersion "0.20 (08 May 2016)"
#define Module_LibraryVersionInfo "0:20"
......@@ -1177,7 +1177,7 @@ GTDS_frame_size * :INDEX: @
RSB r3, r3, #256 ; r3 = Ac
; Calculate s
MOV r4, r4, LSL #8
DivRem r8, r4, r3, lr ; r8 = s
DivRem r8, r4, r3, lr, norem ; r8 = s
; Calculate final RGB
; This is rather simple, since we want the drop shadow to be black
MUL r5, r8, r5
......
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