Error:Error
NoError:%0
Watchdog:Stop,Cancel,Next Task
Modifiers:^ � ^� �^
KeyNames:Esc ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Print PRINT Break BREAK Pause PAUSE Tab TAB Return RETURN Insert INSERT Home HOME PageUp PAGE�UP Delete DELETE Copy COPY End END PageDown PAGE�DOWN Enter ENTER Up UP Down DOWN Left LEFT Right RIGHT Select SELECT Menu MENU Adjust ADJUST
OK:OK
Continue:Continue
Quit:Quit
OSUnits: OS Units
CentSec: * 1/10 second
WSP:Wimp sprite pool

#{DictTokens}
NoClaim:Wimp unable to claim work area
BadSprite:Sprite doesn't exist
BadSprites:Squashed or missing sprite file
BadOp:Invalid Wimp operation in this context
RectFull:Rectangle area full
TooBig:There is not enough memory to create this window or menu
GetRect:Get_Rectangle not called correctly
Focus:Input focus window not found
BadHandle:Illegal window handle
TooMenus:Too many menus
BadExtent:Bad work area extent
BadPointer:Syntax: *POINTER <0|1>
NoTemplateFile:Template file not found
BadTemplate:Template entry invalid
BadFonts:Unable to bind font handle
BadSyntax:Syntax error in validation string
NoTasks:Too many tasks
BadConfFont:WimpFont value must be in the range 0-15
NoTemplate:Template entry not found
InUse:Window manager in use
BadPalFile:Error in palette file
BadPalFile2:The window manager does not understand this type of palette file
BadVersion:Bad version number passed to Wimp_Initialise
BadMessageSize:Message block is too big / not a multiple of 4
BadReasonCode:Illegal reason code given to SendMessage
BadTaskHandle:Illegal task handle
CantTask:Can't start task from here
BadSubMenu:Submenus require a parent menu tree
OwnerWindow:Access to window denied
BadMode:This screen mode is unsuitable for displaying the desktop
BadTransfer:Wimp transfer out of range
BadSlot:One of the task slots is wrong!!!
BadSysInfo:Bad parameter passed to Wimp in R0
BadPtrInR1:Bad pointer passed to Wimp in R1
BadEscapeState:Wimp_Poll called with escape enabled!
BadIconHandle:Illegal icon handle
BadR3:Illegal Wimp_Poll pointer in R3
NoSprites:There is not enough memory to load all of the available sprites. This may affect the appearance of files and applications.
TemplateEOF:End of file while reading template file.
CantKill:Window manager is currently active
MF:Message from %0
ID:Please insert %0 '%1'
Space:Press SPACE or click mouse to continue
ErrorF:Message from %0
ErrorP:%0 may have gone wrong. Click Continue to try to resume or Quit to stop %0.
ErrMem:%0K free memory is needed before the application will start. Quit any unwanted applications or see the RISC OS User Guide for ways to maximise memory.
ErrNoMv:Unable to move memory
KillApp:Press Stop to terminate %0.
KillProg:Press the return key to stop the program or

#{Token0=IconSprites}
HWNMICS:*IconSprites loads a sprite file into the Wimp's common sprite pool�
SWNMICS:Syntax: *IconSprites <filename>�
#{Token0=Pointer}
HWNMPTR:*Pointer turns the mouse pointer on/off�
SWNMPTR:Syntax: *Pointer [0|1]�
#{Token0=ToolSprites}
HWNMTSP:*ToolSprites loads a sprite file to use as window borders�
SWNMTSP:Syntax: *ToolSprites <filename>�
#{Token0=WimpFlags}
HWNMCWF:*Configure WimpFlags sets the default actions when dragging windows, as follows:bit 0 set: continuous window movementbit 1 set: continuous window resizingbit 2 set: continuous horizontal scrollbit 3 set: continuous vertical scrollbit 4 set: don't beep when error box appearsbit 5 set: allow windows to go partly off screenbit 6 set: allow windows to go partly off screen in all directionsbit 7 set: open submenus automatically�
SWNMCWF:Syntax: *Configure WimpFlags <number>�
#{Token0=WimpMode}
HWNMWM:Change the current Wimp screen mode without affecting the configured value.�
SWNMWM:Syntax: *WimpMode <number> | <specifier string>�
#{Token0=WimpPalette}
HWNMWP:Used to activate a Wimp palette file.�
SWNMWP:Syntax: *WimpPalette <filename>�
#{Token0=WimpSlot}
HWNMWS:Change the size of application space, or the amount of application space allocated to the next task to run.�
SWNMWS:Syntax: *WimpSlot [[-min] <size>[K]] [[-max] <size>[K]] [[-next] <size>[K]]�
#{Token0=WimpTask}
HWNMWT:Start up a new task (from within a task)�
SWNMWT:Syntax: *WimpTask <*command>�
#{Token0=WimpWriteDir}
HWNMWWD:Change the direction for writable icons.0 - Same direction as the configured territory.1 - Opposite direction to the configured territory.�
SWNMWWD:Syntax: *WimpWriteDir 0|1�
#{Token0=WimpDragDelay}
HWNMWDD:*Configure WimpDragDelay sets the delay in 1/10 second units after a single click after which a drag is started.�
SWNMWDD:Syntax: *Configure WimpDragDelay <delay>�
#{Token0=WimpDragMove}
HWNMWDM:*Configure WimpDragMove sets the distance in OS units that the pointer has to move after a single click for a drag to be started.�
SWNMWDM:Syntax: *Configure WimpDragMove <distance>�
#{Token0=WimpDoubleClickDelay}
HWNMDCD:*Configure WimpDoubleClickDelay sets the time in 1/10 second units after a single click during which a double click is accepted.�
SWNMDCD:Syntax: *Configure WimpDoubleClickDelay <delay>�
#{Token0=WimpDoubleClickMove}
HWNMDCM:*Configure WimpDoubleClickMove sets the distance in OS units that the pointer has to move after a single click for a double click to be cancelled.�
SWNMDCM:Syntax: *Configure WimpDoubleClickMove <distance>�
#{Token0=WimpAutoMenuDelay}
HWNMAMD:*Configure WimpAutoMenuDelay sets the time in 1/10 second units that the pointer has to stay over a non-leaf menu entry before the submenu is automatically opened if WimpFlags bit 7 is set.�
SWNMAMD:Syntax: *Configure WimpAutoMenuDelay <delay>�
#{Token0=WimpMenuDragDelay}
HWNMMDD:*Configure WimpMenuDragDelay sets the time in 1/10 second units for which menu activity is disabled after a menu has been automatically opened. This enables the pointer to move over other menu entries without cancelling the submenu.�
SWNMMDD:Syntax: *Configure WimpMenuDragDelay <delay>�
#{Token0=WimpFont}
HWNMFON:*Configure WimpFont sets the font to be used within the desktop for icons and menus. 0 means use Wimp$* and 1 means use system font. 2-15 refer to a ROM font.�
SWNMFON:*Configure WimpFont <font number>�
#{Token0=WimpKillSprite}
HWNMKS:Remove a sprite from the wimp sprite pool.�
SWNMKS:Syntax: *WimpKillSprite <spritename>�