Error:Error NoError:%0 Watchdog:Stop,Cancel,Next Task Modifiers:^ � ^� �^ KeyNames:Esc ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Print PRINT Break BREAK Pause PAUSE Tab TAB Return RETURN Insert INSERT Home HOME PageUp PAGE�UP Delete DELETE Copy COPY End END PageDown PAGE�DOWN Enter ENTER Up UP Down DOWN Left LEFT Right RIGHT Select SELECT Menu MENU Adjust ADJUST OK:OK Continue:Continue Quit:Quit OSUnits: OS Units CentSec: * 1/10 second WSP:Wimp sprite pool #{DictTokens} NoClaim:Wimp unable to claim work area BadSprite:Sprite doesn't exist BadSprites:Squashed or missing sprite file BadOp:Invalid Wimp operation in this context RectFull:Rectangle area full TooBig:There is not enough memory to create this window or menu GetRect:Get_Rectangle not called correctly Focus:Input focus window not found BadHandle:Illegal window handle TooMenus:Too many menus BadExtent:Bad work area extent BadPointer:Syntax: *POINTER <0|1> NoTemplateFile:Template file not found BadTemplate:Template entry invalid BadFonts:Unable to bind font handle BadSyntax:Syntax error in validation string NoTasks:Too many tasks BadConfFont:WimpFont value must be in the range 0-15 NoTemplate:Template entry not found InUse:Window manager in use BadPalFile:Error in palette file BadPalFile2:The window manager does not understand this type of palette file BadVersion:Bad version number passed to Wimp_Initialise BadMessageSize:Message block is too big / not a multiple of 4 BadReasonCode:Illegal reason code given to SendMessage BadTaskHandle:Illegal task handle CantTask:Can't start task from here BadSubMenu:Submenus require a parent menu tree OwnerWindow:Access to window denied BadMode:This screen mode is unsuitable for displaying the desktop BadTransfer:Wimp transfer out of range BadSlot:One of the task slots is wrong!!! BadSysInfo:Bad parameter passed to Wimp in R0 BadPtrInR1:Bad pointer passed to Wimp in R1 BadEscapeState:Wimp_Poll called with escape enabled! BadIconHandle:Illegal icon handle BadR3:Illegal Wimp_Poll pointer in R3 NoSprites:There is not enough memory to load all of the available sprites. This may affect the appearance of files and applications. TemplateEOF:End of file while reading template file. CantKill:Window manager is currently active MF:Message from %0 ID:Please insert %0 '%1' Space:Press SPACE or click mouse to continue ErrorF:Message from %0 ErrorP:%0 may have gone wrong. Click Continue to try to resume or Quit to stop %0. ErrMem:There is not enough free memory to start this application. ErrNoMv:Unable to move memory KillApp:Press Stop to terminate %0. KillProg:Press the return key to stop the program or #{Token0=IconSprites} HWNMICS:*IconSprites loads a sprite file into the Wimp's common sprite pool� SWNMICS:Syntax: *IconSprites <filename>� #{Token0=Pointer} HWNMPTR:*Pointer turns the mouse pointer on/off� SWNMPTR:Syntax: *Pointer [0|1]� #{Token0=ToolSprites} HWNMTSP:*ToolSprites loads a sprite file to use as window borders� SWNMTSP:Syntax: *ToolSprites <filename>� #{Token0=WimpFlags} HWNMCWF:*Configure WimpFlags sets the default actions when dragging windows, as follows:bit 0 set: continuous window movementbit 1 set: continuous window resizingbit 2 set: continuous horizontal scrollbit 3 set: continuous vertical scrollbit 4 set: don't beep when error box appearsbit 5 set: allow windows to go partly off screenbit 6 set: allow windows to go partly off screen in all directionsbit 7 set: open submenus automatically� SWNMCWF:Syntax: *Configure WimpFlags <number>� #{Token0=WimpMode} HWNMWM:Change the current Wimp screen mode without affecting the configured value.� SWNMWM:Syntax: *WimpMode <number> | <specifier string>� #{Token0=WimpPalette} HWNMWP:Used to activate a Wimp palette file.� SWNMWP:Syntax: *WimpPalette <filename>� #{Token0=WimpSlot} HWNMWS:Change the size of application space, or the amount of application space allocated to the next task to run.� SWNMWS:Syntax: *WimpSlot [[-min] <size>[K]] [[-max] <size>[K]] [[-next] <size>[K]]� #{Token0=WimpTask} HWNMWT:Start up a new task (from within a task)� SWNMWT:Syntax: *WimpTask <*command>� #{Token0=WimpWriteDir} HWNMWWD:Change the direction for writable icons.0 - Same direction as the configured territory.1 - Opposite direction to the configured territory.� SWNMWWD:Syntax: *WimpWriteDir 0|1� #{Token0=WimpDragDelay} HWNMWDD:*Configure WimpDragDelay sets the delay in 1/10 second units after a single click after which a drag is started.� SWNMWDD:Syntax: *Configure WimpDragDelay <delay>� #{Token0=WimpDragMove} HWNMWDM:*Configure WimpDragMove sets the distance in OS units that the pointer has to move after a single click for a drag to be started.� SWNMWDM:Syntax: *Configure WimpDragMove <distance>� #{Token0=WimpDoubleClickDelay} HWNMDCD:*Configure WimpDoubleClickDelay sets the time in 1/10 second units after a single click during which a double click is accepted.� SWNMDCD:Syntax: *Configure WimpDoubleClickDelay <delay>� #{Token0=WimpDoubleClickMove} HWNMDCM:*Configure WimpDoubleClickMove sets the distance in OS units that the pointer has to move after a single click for a double click to be cancelled.� SWNMDCM:Syntax: *Configure WimpDoubleClickMove <distance>� #{Token0=WimpAutoMenuDelay} HWNMAMD:*Configure WimpAutoMenuDelay sets the time in 1/10 second units that the pointer has to stay over a non-leaf menu entry before the submenu is automatically opened if WimpFlags bit 7 is set.� SWNMAMD:Syntax: *Configure WimpAutoMenuDelay <delay>� #{Token0=WimpMenuDragDelay} HWNMMDD:*Configure WimpMenuDragDelay sets the time in 1/10 second units for which menu activity is disabled after a menu has been automatically opened. This enables the pointer to move over other menu entries without cancelling the submenu.� SWNMMDD:Syntax: *Configure WimpMenuDragDelay <delay>� #{Token0=WimpFont} HWNMFON:*Configure WimpFont sets the font to be used within the desktop for icons and menus. 0 means use Wimp$* and 1 means use system font. 2-15 refer to a ROM font.� SWNMFON:*Configure WimpFont <font number>� #{Token0=WimpKillSprite} HWNMKS:Remove a sprite from the wimp sprite pool.� SWNMKS:Syntax: *WimpKillSprite <spritename>�