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    [554] Tile in all modes even if no matching tile is not in the Wimp pool · f8cff114
    ROOL authored
    Detail:
      Use a similar search algorithm to the Wimp when looking for a tool sprite:
      first try for one of the same bit depth, else fall back to 'tile_1', else
      give up and fill with grey. Use ColourTrans to map colours from any
      arbitrary source sprite to the current screen mode.
      Introduce a new 'fully qualified mode' structure to hold the tuple of values
      which specify a given mode.
    f8cff114