Deleted some junk from CVS.
On creating a new sprite (which is white) an attempt is made to select the furthest colour from white in the palette. Corrected icon shading in create dialogue,redid create template. On closing a file the sprites are freed in reverse order in an attempt to make it faster (as the blocks are flex'd in the other order) - will speed up some situations. When there are 0 sprites in a file the "Save" entry is greyed,this was causing a internal error nasty looking error box before. Tweak to allow the debug to be compiled again. Filesize info box now used OS_ConvertFileSize as the display field overflowed for files > 1M ish. File info box made longer than 50 characters,that was a bit stingy. Local flood fill with transparent mask added. Reworded some of the messages. Added "sort by name" to misc menu - sorts the sprites by name oddly enough. The delete rows/columns now rounds up the grid coordinates,before there were cases where you could never quite select the edge column/row,for example a 79*98 sprites zoomed to x8 versus x7. Version 1.96. Tagged as 'Paint-1_96'
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!Dir,feb
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!Paint/!Boot,feb
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!Paint/!Help
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!Paint/!Run,feb
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!Paint/!RunImage,ff8
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!Paint/Messages
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!Paint/Sprites,ff9
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!Paint/Templates,fec
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